[wordup] Fwd: New Urbanism
Adam Shand
ashand at wetafx.co.nz
Wed May 12 23:55:24 EDT 2004
This is very cool. Appears to be a practical attempt to design a city
based on the ideas in "A Pattern Language". Makes me all tingly ...
Adam.
Via: "Schwartfeger, Richard" richard.schwartfeger.hp.com
From: http://www.carfree.com/
The Problem
The industrialized nations made a terrible mistake when they turned to
the automobile as an instrument of improved urban mobility. The car
brought with it major unanticipated consequences for urban life and has
become a serious cause of environmental, social, and aesthetic problems
in cities. The urban automobile:
• Kills street life
• Damages the social fabric of communities
• Isolates people
• Fosters suburban sprawl
• Endangers other street users
• Blots the city's beauty
• Disturbs people with its noise
• Causes air pollution
• Slaughters thousands every year
• Exacerbates global warming
• Wastes energy and natural resources
• Impoverishes nations
The challenge is to remove cars and trucks from cities while at the
same time improving mobility and reducing its total costs.
The Solution
The urban automobile can only be supplanted if a better alternative is
available. What would happen if we designed a city to work without any
cars? Would anyone want to live in such a city? Does it make social,
economic, and esthetic sense? Is it possible to be free of the
automobile while keeping the rapid and convenient mobility it once
offered?
Public transport is typically a disagreeable and slow substitute for
the car. It needs to become a pleasant experience and should attain the
average speed of a car in light city traffic. This can be achieved
using proven technology, but densely-populated neighborhoods are a
prerequisite for rapid mobility and economical public transport.
Fortunately, dense cities can also offer a superior quality of life.
We should build more carfree cities. Venice, the largest existing
example, is loved by almost everyone and is an oasis of peace despite
being one of the densest urban areas on earth. We can also convert
existing cities to the carfree model over a period of decades.
Design Goals
The design of cities is driven by three principal needs:
• High quality of life
• Efficient use of resources
• Fast transport of people and goods
Design Standards
The fulfillment of these needs in a carfree city gives rise to the
following design standards:
Rapid Transport
Provide fast access to all parts of the city. In a city of one million
it should be possible to get anywhere in considerably less than an
hour. Passengers should never have to transfer more than once.
Nearby Stations
Both in consideration of time and of the limited mobility of small
children, the elderly, and the infirm, nearby transport halts are
required. The design standard is a five-minute walk.
Nearby Green Space
Green space should be available within a five-minute walk of virtually
every front door.
Four-Story Buildings
Buildings should generally be limited to a height of four stories
because higher buildings appear to be harmful to the people who must
live in them. (See A Pattern Language for a detailed discussion of this
point.)
Economical Freight Transport
City economies depend on fast, economical freight transport. A city
which intends to keep trucks off its streets must make workable
provisions for freight transport.
Going Carfree
The carfree city can be built. Venice is proof enough.
The four billion inhabitants of the developing world seem eager to
adopt Western patterns of car use. They should be advised of the costs
and encouraged to think about better solutions. Can the planet carry
the ecological burden? The developed nations cannot deny developing
nations the use of technology and resources that are used in the
developed nations. Since most of the world's cars are found in the
developed nations, they must take the lead in designing and building
carfree cities.
Carfree cities probably must become the norm by the end of the 21st
Century, due to energy constraints. We should begin now to prepare for
the change, which is an opportunity to build urban environments
superior to any ever known.
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